Strong slay the spire seeds12/8/2022 There are 3 potential different bosses you can fight at the end of each act, and there are 9 in total. I will add some general tips for each boss just in case some people are stuck. The trick to the guardian is to force him into his defensive stance before he gets his large 20 or 30+ damaging strike off. Once in his defensive stance he will apply thorns, so make sure to play defensive before attacking to reduce damage done. The Hexaghost in my opinion is the easiest Act I boss as it doesn’t really have any annoying mechanics. It’s first attack does a large amount of damage, but every turn after that until it’s 7th turn, it will do substantially less. The only mechanic you have to worry about is that the Hexaghost adds Burns to your deck when it deals health damage, and on it’s second large attack it adds 3 Burns+. The Slime Boss does no damage until the third turn where it will do a large chunk. Once at exactly half hp (or under) it will split into 2 smaller slimes. Make sure to time the damage so you do a large chunk of his health before he splits, so his medium and smaller forms have less health. AOE cards are quite beneficial here as the small slimes still do decent chunks of health. Make sure to focus one medium slime first, as having 4 smaller slimes on the field is worse than 2 small and 1 medium. The Champ is quite a straightforward boss. He has a very large health pool and strong attack and defense. He likes to apply every type of debuff to the player. At low health, he will enrage, gaining a good chunk of strength, removing all debuffs and adding damage to his next attack. Make sure to burst the Champ down or have good defense for this fight. The Automaton – Defeated the Bronze Automaton. The Bronze Automaton spawns two minions which take two of your strongest cards and hold them until death. It is recommended to kill them as quickly as possible as they will give the card back to your hand, and they do not respawn. This boss has 3 debuff protection, and a large damaging attack called Hyberbeam. This attack does around 51 damage, but the Automaton will be stunned for the next turn after use. READ: Slay the Spire: Nerd Commando's Watcher Early Guide I personally consider this boss to be the most annoying Act II boss since he can easily end runs with Hyperbeam if you are below half HP. The Collectors main attacks include spawning 2 minions which do reasonable damage, as well as applying a Mega Debuff, which gives the player 3 weak, 3 vulnerable and 3 frail. However, it doesn’t have a lot of HP and so can be managed with a good amount of AOE, offense and defense.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |